course guide

Penal-Tees Rules

Scan it on the tee box, settle the argument fast, and get back to creating evidence for the group chat.

Quick ruling Miss the fairway or agreed target. Draw a Penal-Tee. Follow it until the hole is finished.

The 19 Penal-Tees

Draw the tee. Accept your fate.

01

The Grip Goblin

Choke down to the very bottom of the grip during your shots.

02

Caddy for Daddy

As you play the hole, you must also caddy for an opponent. Fetch their clubs, wipe them down, then return them after use.

03

Reverse Mulligan

Your opponent(s) get one free opportunity to force you to replay a perfectly good shot. This can be used against a player only once per hole, so choose wisely.

04

From the Top

No backswing allowed. Raise your club straight up and start your swing from the top.

05

Human Hazard

One of your opponents can throw your ball, in any direction, including into bunkers, as long as it remains playable. This can be used against a player only once per hole, so choose wisely.

06

Scoot Up Sally

Scoot on up to the ladies box and try again. Re-tee using a 9-iron and hit a second tee shot. If you already hit from the reds, go back to the furthest tees and hit from there.

07

Ballin Blind

You must hit first and without any distance assistance. No range finders, apps, sprinkler heads, or other aids permitted.

08

D.O.D. Do-Over

A chance for redemption. Hit another tee shot, but off the deck, without a tee.

09

A Bad Caddy

Your opponent will choose your clubs for you. The putter can only be chosen for use while on the green.

10

Stiff Shoulder

You must pause at the top of your backswing and count to 3 Mississippis before finishing your swing.

11

Happy Hop

You must hit your ball using a Happy Gilmore-style swing. Careful, it is harder than it looks. Walk, do not run up to the ball if needed.

12

"Phat" Putter

Use your driver in place of your putter.

13

Only Bad Lies

An opponent may move your ball up to 2 club lengths, to a worse lie of their choosing. Bunkers and obstructions are permitted, but the ball must remain playable.

14

Misaligned

You must deliberately line up your stance to the left or right of the pin. This will force you to shoot a draw or fade, including while putting.

15

Max Effort

You must take 3 full-power practice swings before your shots.

16

Rowdy Crowd

Your opponent(s) can try to distract you during your shots. Shouting, clapping, laughing, and joking are fair game. Do not get reckless.

17

Wedge Salad

Use only a pitching wedge for the rest of the hole, including in the bunkers and on the green.

18

Pick My Poison

Your opponent chooses which Penal-Tee you must do for the hole. They cannot choose the 19th Hole.

19

19th Hole

Buy your opponent(s) a drink. Then draw a new Penal-Tee.

Game mode variants

Choose your level of nonsense.

Standard Play

Standard rules apply. Each player tees off like normal. Miss the fairway, draw a Penal-Tee and play the punishment for the rest of the hole.

Collective Punishment

If any player in the group misses the fairway, one Penal-Tee is drawn for the entire group, and all players play the punishment together.

Shoulda, Woulda, Coulda

When all players shots are in the fairway, the player closest to the pin is exempt, and the other player(s) must draw a Penal-Tee.

GOAT Mode

When skill levels are mismatched, the higher-skilled player(s) must draw a Penal-Tee every hole regardless. The lower-skilled player(s) continue to play the game as normal. If a higher-skilled player still wins, they really are the GOAT.